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Yayın Preparing multipartite entangled spin qubits via pauli spin blockade(Nature Research, 2020-02-26) Buğu, Sinan; Özaydın, Fatih; Ferrus, Thierry; Kodera, TetsuoPreparing large-scale multi-partite entangled states of quantum bits in each physical form such as photons, atoms or electrons for each specific application area is a fundamental issue in quantum science and technologies. Here, we propose a setup based on Pauli spin blockade (PSB) for the preparation of large-scale W states of electrons in a double quantum dot (DQD). Within the proposed scheme, two W states of n and m electrons respectively can be fused by allowing each W state to transfer a single electron to each quantum dot. The presence or absence of PSB then determines whether the two states have fused or not, leading to the creation of a W state of n + m ? 2 electrons in the successful case. Contrary to previous works based on quantum dots or nitrogen-vacancy centers in diamond, our proposal does not require any photon assistance. Therefore the ‘complex’ integration and tuning of an optical cavity is not a necessary prerequisite. We also show how to improve the success rate in our setup. Because requirements are based on currently available technology and well-known sensing techniques, our scheme can directly contribute to the advances in quantum technologies and, in particular in solid state systems.Yayın Surpassing the classical limit in magic square game with distant quantum dots coupled to optical cavities(Nature Research, 2020-12-17) Buğu, Sinan; Özaydın, Fatih; Kodera, TetsuoThe emergence of quantum technologies is heating up the debate on quantum supremacy, usually focusing on the feasibility of looking good on paper algorithms in realistic settings, due to the vulnerability of quantum systems to myriad sources of noise. In this vein, an interesting example of quantum pseudo-telepathy games that quantum mechanical resources can theoretically outperform classical resources is the Magic Square game (MSG), in which two players play against a referee. Due to noise, however, the unit winning probability of the players can drop well below the classical limit. Here, we propose a timely and unprecedented experimental setup for quantum computation with quantum dots inside optical cavities, along with ancillary photons for realizing interactions between distant dots to implement the MSG. Considering various physical imperfections of our setup, we first show that the MSG can be implemented with the current technology, outperforming the classical resources under realistic conditions. Next, we show that our work gives rise to a new version of the game. That is, if the referee has information on the physical realization and strategy of the players, he can bias the game through filtered randomness, and increase his winning probability. We believe our work contributes to not only quantum game theory, but also quantum computing with quantum dots.