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Yayın A proposal for a computational design and ecology based approach to architectural design studio(Springer, 2022-03) Karadağ, Derya; Tüker, ÇetinUsing computational design methods, this study aims to analyze the effects of an integrated design process model on the ecological awareness of architectural students, and on their ability to incorporate ecological issues in their design work. To this end, two studies have been carried out. The first one involves a survey about how ecology-related and computational design courses complement the architectural design studio at different universities in Turkey. The second one, which is the main study of this paper, presents the results of an ecology-based computational design workshop. According to the results of the first study, computer-based design courses in Turkey usually lack the dimension of “computational thinking”, focusing only on computer-aided design tools. Moreover, we have also found out that ecology courses in Turkish architectural education are mostly elective, and hence, have only very indirect connection to the architectural design studio. In the second study, we have demonstrated how incorporating computational thinking into the design process increase students’ awareness of the ecological dimension and their ability to make this dimension an integral part of their projects. The paper concludes by elaborating on the importance of computational methods in architectural education.Yayın Gamification of design studio in the context of a user-centered design workshop(ASLERD, 2023-09) Karadağ, DeryaIn project studios and workshops, students from many design disciplines, such as architectural, interior, and industrial design, apply theory and practice. Design research, conceptualization, development, communication, and interactive teamwork are the fundamental factors that unify different disciplines in project studios. The project studio is a rich environment where design thinking methods are implemented and original, creative ideas and designs are generated. In this setting, the design studio instructors' approaches, frameworks, and applied design thinking exercises gain significance. This paper examines the contributions of gamification components to design thinking methodology and the design studio, using the User-Centered Design Workshop as a case study.Yayın Pre-occupancy evaluation of wayfinding signage using immersive virtual reality(Elsevier Ltd, 2025-07) Karadağ, DeryaThis study explores how alternative wayfinding signage designs influence user experience within immersive virtual environments during early-stage architectural evaluation. A 3D model of a university building's ground floor was developed and experienced through head-mounted displays (HMDs) to simulate spatial conditions. Eighteen participants completed structured navigation tasks in two signage settings, followed by post-task surveys and semi-structured interviews. Quantitative data—task completion times and circulation paths—were analysed alongside thematic evaluations of user feedback. Findings reveal that signage design affects spatial perception, navigational efficiency, and user satisfaction. The study shows that early-stage VR testing supports user-informed design decisions, especially for evaluating signage-based spatial strategies and related user experience considerations. VR emerges as a practical tool for integrating user-centred feedback into the pre-occupancy phase of spatial planning.Yayın A new frontier in design studio: AI and human collaboration in conceptual design(KeAi Communications Co., 2025-12) Karadağ, Derya; Ozar, BetülThis study explores the role of artificial intelligence (AI) in the conceptual design phase of interior design education, focusing on AI's potential to help students visualise and refine creative ideas. Conducted within a design studio course, the research integrates text-to-image generators, particularly Midjourney to support students' design processes. Implemented in the fourth week of a 14-week course, a structured workshop introduced students to Midjourney, with surveys conducted both at this stage and during the final submission to capture changes in student perspectives. Using a two-phase case study involving a workshop, surveys, and interviews among senior undergraduate students in the bachelor's program of the Interior Architecture and Environmental Design Department, the study assesses the impact of AI prompts, from simple keywords to detailed narratives, on concept development and project outcomes. Findings indicate that AI broadens design possibilities, facilitates iterative ideation, and improves conceptual precision through high-fidelity visualizations. While students view AI as a valuable addition to their creative process, they also express concerns about ethics and the need to balance AI's benefits with preserving design authenticity. This research contributes to the broader discussion on AI's role in design, advocating for a balanced integration that respects both technological potential and human creativity.












