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Yayın Examining digital transformation in the context of interior architecture departments in Turkey(Platanus Publishing, 2023-10) Nas, Sezin; Çapaner, Gizem; Özker, Serpil; Aslan, Fürüzan[No abstract available]Yayın A bibliometric mapping analysis for the change on spatial design in Covid-19 process(Liberty Academic Publishers, 2023-12-01) Özker, Serpil; Nas, Sezin; Tuğlu Karslı, Umut; Budayan, Cenk; Tutkun, CansuIn 2020, the COVID-19 pandemic had a global impact, necessitating changes to daily life, since activities such as work, education, shopping, and socializing were curtailed due to the pandemic, and people had to perform most of these activities in their houses. However, the existing residential houses were insufficient to perform these activities. As a result, concepts affecting private life became prominent, leading to limitations on vital needs. Therefore, the restrictions imposed by the governments had negative social and psychological consequences for individuals. The limitations of action areas within houses lead to changes in spatial design. Consequently, studies on the requirements of the human environment have been initiated, with concepts such as flexibility, natural spaces, and privacy gaining importance in the design and use of housing. This process has led to a redefinition of the concept of space, necessitating the adaptation of spatial design to the new normal. The present study examines the impact of the COVID-19 pandemic on spatial design through a comprehensive review of relevant literature. Thus, a theoretical framework was proposed by revealing the distribution of the existing studies through a bibliometric analysis. Two bibliometric analyses were performed by considering the titles, abstracts, keywords of the studies, and findings, and conclusions of the studies, respectively. Based on the identified prominent keywords at the end of bibliometric analyses, the problem and result concepts were revealed. The most commonly used words are "user," "order," "function," "housing," "pandemic," "time," "change," "process," "impact," "quality," "environment," "space," "life," "need," "health," "quarantine," and "architecture."Yayın Transformation of space design: virtual reality(Güven Plus Grup A.Ş. Yayınları, 2022-11) Çapaner, Emine Gizem; Nas, Sezin; Özker, SerpilThe concept of space has developed and evolved depending on the change and transformation of the age for each period where there is user. The process of creating a place, which started with the concept of shelter, has survived to the present day by transforming into various spaces by forming borders such as caves, tents, shelters, and residences. In this development process of space, the design of the space has found its place in various forms and meanings over time. At the same time, the development of technology and keeping up with the times have changed the meaning of real space. In this way, the concepts of interaction and interact have become an indispensable element of Daily life. The change process in information Technologies has been integrated into all life, causing an increase in digital consumption. Today, the process of transforming from a physical space to a virtual space has become attractive for many users. Thus, the use of virtual reality applications in space design has become an important issue. Two- and three-dimensional programs, which were previously obtained by using various tools of the computers, have transformed the perception of reality and left their place to the virtual reality environment. In this context, the use of space design, virtual reality, and virtual reality applications in space design has been examined in the context of the literature. In this direction, the aim of this study is examining the effects of virtual reality, which is the output of the technology age, on the transformation of space design and its use in space design. Consequently, since the use of space design is developed with the concept of technology beyond virtual reality, and the potential of virtual reality and space design to contribute to wide and different disciplines, this study concluded that the studies on virtual reality are insufficient.












