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Yayın STEAM approach in architectural education(EDP Sciences, 2019-06-22) Süyük Makaklı, ElifArchitecture practice is reshaped by new technological developments such as virtual reality, augmented reality, 3D printing, computational design, robotics, etc. Future architects are expected to deliver spatial solutions, to understand changing living conditions and to discover the different future by responsing technological improvements. In architecture schools, students should explore and investigate design practice with different production methods, systems and materials by using various technologies in collaborations with interdisciplinary partners and industry. The study aims to understand the STEAM concept which is considered as a promising education approach and formulated; science, technology, engineering, math and then adds an 'A' for arts which represents the creative thinking and design approach. The STEAM concept and its place in the architectural education are discussed. The discipline of architecture is an intersection of technology, art and science. The architecture schools' curriculum reflects the interdisciplinary STEAM nature throughout the history. Virtual Reality (VR) is created through interdisciplinary technology and has the potential to prepare the students to future, to develop analytical and abstraction abilities.Yayın Basic design in architectural education in Turkey(E D P Sciences, 2016) Süyük Makaklı, Elif; Özker, SerpilCreative activity is one of the most significant parts of architectural education. In the architectural curriculum organisation 'design studio' is the unique and preeminent subject. Freshman students encounter 'design' first in basic design course, before they know what designing incorporates. The Basic Design is the starting point of initiating creativity in architecture education. It helps each student to understand architecture as a creative and innovative practice in the first year of education. This study analyzes the characteristics of basic design course, the topics of the course contents and its significance in the architectural curriculum in Turkey as well.Yayın In the context of interior architecture departments in Turkey; Design studio (project) education(E D P Sciences, 2016) Süyük Makaklı, Elif; Özker, SerpilThe courses of design studio are the most weighted elements in education as an essential part of interior architecture education. There are areas where thinking and design skills of the students are improved yet it is different from other courses. Increased number of students for each academic member in the project courses conducted through a mentor system has resulted in failure to sustain project-oriented education actively and reduced the productivity quality of education. Accordingly, the purpose of this study is to address the educational methods applied in various forms in the design studio courses of Interior Architecture departments in Turkey.Yayın In the context of interior architecture departments in Turkey: “design studio education”(EDUGARDEN, 2015-06) Özker, Serpil; Süyük Makaklı, ElifThe design studios are the predominant courses which form the essential part of interior architecture education. There are areas where thinking and design skills of the students are improved yet it is different from other courses. Increased number of students for instructors in the design studios conducted through a mentor system has resulted in failure to sustain project-oriented education actively and reduced the productivity quality of education. Accordingly, the purpose of this study is to address the educational methods applied in various forms in the design studio courses of Interior Architecture departments in Turkey.Yayın Fiziksel mekanın dijital platformlardaki temsili:Topkapı Sarayı müzesi örneği(Trakya Üniversitesi, 2018-11) Süyük Makaklı, Elif; Ozar, Betül; Benian, Esin; Canıtez, Tülay; Hatipler Çelik, TubaGünümüzde gelişen teknolojiler ve değişen bilgi çağı ile birlikte dijital platformlar sıklıkla kullanılır hale gelmiştir. Farklı arayüzlerden oluşan dijital platformlar yoluyla, mimari ve insan etkileşimi sanal olarak sağlanmaktadır. İnternet ortamında oluşturulan ve sonsuz veri hacmine sahip olan dijital platformlarla, zaman ve mekandan bağımsız bir ortamda algılama imkanı mümkün kılınmıştır. Fiziksel mekana ait veriler farklı ölçekler ve katmanlar ile birleşerek bireyin zihninde çeşitli imgeler oluşturmaktadır. İnternet üzerinden hizmet veren platformlarda imge oluşturmaya imkan veren görsel ve işitsel veriler; aynı zamanda mobil platformlara da uyum sağlayan nitelikte tasarlanmıştır. Topkapı Sarayı; Osmanlı tarihini ve kültürünü yansıtan, günümüze ulaşmış olan en önemli eserlerden biridir. 1459 yılında inşasına başlanan Topkapı Sarayı uzun yıllar boyunca yapılan eklenmesi ile genişlemeye ve büyümeye devam etmiştir. 9 Ekim 1924’ten itibaren ise müze olarak kullanılmaya başlanmıştır. Topkapı Sarayı bulunduğu lokasyon, yapısal özellikleri ve içinde barındırdığı yapı bütünlüğü ile kent tarihinin en önemli simge yapılarından biridir. Kültürel mirasın dünya ölçeğinde tanıtılmasını sağlayan müzeler, dijital platformları geniş kitlelere ulaşmak için etkin bir araç olarak kullanmaktadır. Bununla birlikte bireyler de güncel ve güvenilir bilgi edinebilmek amacıyla bu platformlardan destek almaktadır. Dijital platformlardaki verilerin (360 derece sanal turlar, gezi rotaları, yazılı bilgiler, görsel imajlar ve işitsel araçlar) kullanımıyla yapıların fiziksel durumlarının ne ölçüde algılanabileceği araştırmanın ana konusu olarak belirlenmiştir. Mimarinin görsel temsili tarihsel süreç içinde farklı aşamalardan geçmiştir. Günümüzde ise fiziksel mekanları sanal ortamlarda anlatabilmek amacıyla çeşitli temsil araçları kullanılmaktadır. Fakat dijital platformlar halen mekanı durağan bir şekilde deneyimletmekte ve gerçek ortamdaki akışkanlık hissini bireyin zihninde yeterli düzeyde oluşturamamaktadır. Mekanın tam anlamıyla deneyimlenmesi beden zaman-mekan kesişiminin sağlanması ile gerçekleşebilmektedir. Bu bağlamda Topkapı Sarayı Müzesi örneği üzerinden dijital platformlar yoluyla aktarılan yazılı, görsel ve işitsel araçlarla mekanın fiziksel niteliklerinin, hacimsel ilişkilerinin ve 3 boyutlu kütle düzeninin algılanmasının ne ölçüde mümkün olduğunun anlaşılması amaçlanmaktadır. Çalışmada literatür taraması yapılmış, dijital platformlardaki ilgili imajlar, haritalamalar, videolar, 3D turlar, sanal gezinti uygulamaları vb. dokümanlar incelenerek sınıflandırılmıştır. Topkapı Sarayı Müzesi’nin dijital platformlarda hangi araçlar kullanılarak temsil edildiği incelenmiştir. Temsil yöntemi olarak seçilen araçların, mekan algısının oluşumunda beden-mekan-zaman kesişiminin anlaşılması bakımından önem taşıdığı düşünülmektedir.Yayın The changing meaning of urban open spaces through the pandemic process: workshop experiences(University of Thessaly, Department of Planning and Regional Development, Laboratory of Urban Morphology & Design, 2022-06) Süyük Makaklı, Elif; Engincan, Pınar; Gülersoy, Nuran Zeren; Özsoy, Fatma Ahsen; Kepsutlu, Gülay; Zeycan, Dicle; Yücesan Altay, Ebru; Ozar, Betül; Yılmaz, Ö. ÇelikCovid 19 epidemic has been effective since the beginning of 2020 and is one of the most widespread pandemics with its global spread rate and area. In the historical process, pandemics have had a substantial impact on the city and urbanization, and in this context, urban transformations have been associated with pandemics. The emergence and spread of pandemics are directly related to urban conditions under the headings of collective life, architecture and urban planning, infrastructure services, settlement, and population density. The rapidly implemented measures for controlling the pandemic affected different parts of the society in psychological, social, physical, and economic terms at different levels, and the powersociety relationship is questioned. The use of public spaces has been restricted, cultural and social life has decreased considerably due to the risk of transmission of the virus. While the pandemic has affected our lives at different layers, it has changed our perception of space, architecture, urban space, and landscape. Living in the residences located in the densely populated area in the city center and those living in the residences located on the periphery and having their common areas or gardens have experienced the quarantine process differently. The location, typology, size, open and semi-open spaces of the house have differentiated the experience. As part of the "The Use of Indoor and Outdoor Space during the lockdown in Pandemic" research project, the concepts related to the changing use of outdoor space during the pandemic have been discussed at workshops. In the research, our aim is to determine the density of using open areas regarding various activities of people during the pandemic process and to understand the alterations made and their reasons in using the space. The use and transformation of open spaces and surroundings were examined in multiple layers through users' perceptions and relationships. In addition, we created an online workshop and survey series with undergraduate and graduate students from various design disciplines to demonstrate the transformation of space. The suggestions on open space and its surroundings' experiences and needs were discussed through the workshops. The importance of having a residential garden and balcony was emphasized during the pandemic process, and also have open areas such as parks, urban forests, open sports fields, walking track, sea/lakeside, children's gardens, children's playgrounds within walking distance was emphasized. The analysis highlighted the importance and necessity of open spaces. Additionally, workshops have looked beyond physical boundaries and reconsidered our living environments. However, we do not yet know whether Covid 19 will cause a systemic transformation in our city life.












