Pre-occupancy evaluation of wayfinding signage using immersive virtual reality

dc.authorid0000-0002-8935-6403
dc.contributor.authorKaradağ, Deryaen_US
dc.date.accessioned2025-09-16T06:56:16Z
dc.date.available2025-09-16T06:56:16Z
dc.date.issued2025-07
dc.departmentIşık Üniversitesi, Sanat, Tasarım ve Mimarlık Fakültesi, İç Mimarlık ve Çevre Tasarımı Bölümüen_US
dc.departmentIşık University, Faculty of Arts, Design and Architecture, Department of Interior Architecture and Environmental Designen_US
dc.descriptionThis study was supported by I\u015F\u0131k University . The author thanks colleagues Bet\u00FCl Ozar and Simge G\u00FClbahar for their guidance in the design development of the two signage designs, and research assistant Meri\u00E7 Dik for dedicated support in developing the virtual environment. Gratitude is also extended to the volunteer students who participated in the VR experience for their valuable time and contributions.en_US
dc.description.abstractThis study explores how alternative wayfinding signage designs influence user experience within immersive virtual environments during early-stage architectural evaluation. A 3D model of a university building's ground floor was developed and experienced through head-mounted displays (HMDs) to simulate spatial conditions. Eighteen participants completed structured navigation tasks in two signage settings, followed by post-task surveys and semi-structured interviews. Quantitative data—task completion times and circulation paths—were analysed alongside thematic evaluations of user feedback. Findings reveal that signage design affects spatial perception, navigational efficiency, and user satisfaction. The study shows that early-stage VR testing supports user-informed design decisions, especially for evaluating signage-based spatial strategies and related user experience considerations. VR emerges as a practical tool for integrating user-centred feedback into the pre-occupancy phase of spatial planning.en_US
dc.description.sponsorshipIşık Universityen_US
dc.description.versionPublisher's Versionen_US
dc.identifier.citationKaradağ, D. (2025). Pre-occupancy evaluation of wayfinding signage using immersive virtual reality. Design Studies, 99, 1-26. doi:https://doi.org/10.1016/j.destud.2025.101330en_US
dc.identifier.doi10.1016/j.destud.2025.101330
dc.identifier.endpage26
dc.identifier.issn0142-694X
dc.identifier.issn1872-6909
dc.identifier.scopus2-s2.0-105011182151
dc.identifier.scopusqualityQ1
dc.identifier.startpage1
dc.identifier.urihttps://hdl.handle.net/11729/6704
dc.identifier.urihttps://doi.org/10.1016/j.destud.2025.101330
dc.identifier.volume99
dc.identifier.wosWOS:001540291600001
dc.identifier.wosqualityQ1
dc.indekslendigikaynakScopusen_US
dc.indekslendigikaynakWeb of Scienceen_US
dc.indekslendigikaynakScience Citation Index Expanded (SCI-EXPANDED)en_US
dc.institutionauthorKaradağ, Deryaen_US
dc.institutionauthorid0000-0002-8935-6403
dc.language.isoenen_US
dc.peerreviewedYesen_US
dc.publicationstatusPublisheden_US
dc.publisherElsevier Ltden_US
dc.relation.ispartofDesign Studiesen_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectPre-occupancy evaluationen_US
dc.subjectSpatial perceptionen_US
dc.subjectUser-centred designen_US
dc.subjectVirtual reality (VR)en_US
dc.subjectWayfinding designen_US
dc.subjectFeedbacken_US
dc.subjectFloorsen_US
dc.subjectUser centered designen_US
dc.subjectUser experienceen_US
dc.subjectUser interfacesen_US
dc.subjectDesign influencesen_US
dc.subjectImmersive virtual environmentsen_US
dc.subjectImmersive virtual realityen_US
dc.subjectUser-centreden_US
dc.subjectUsers' experiencesen_US
dc.subjectWay findingen_US
dc.titlePre-occupancy evaluation of wayfinding signage using immersive virtual realityen_US
dc.typeArticleen_US
dspace.entity.typePublicationen_US

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