Gamification of design studio in the context of a user-centered design workshop

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Küçük Resim

Tarih

2023-09

Dergi Başlığı

Dergi ISSN

Cilt Başlığı

Yayıncı

ASLERD

Erişim Hakkı

info:eu-repo/semantics/closedAccess

Özet

In project studios and workshops, students from many design disciplines, such as architectural, interior, and industrial design, apply theory and practice. Design research, conceptualization, development, communication, and interactive teamwork are the fundamental factors that unify different disciplines in project studios. The project studio is a rich environment where design thinking methods are implemented and original, creative ideas and designs are generated. In this setting, the design studio instructors' approaches, frameworks, and applied design thinking exercises gain significance. This paper examines the contributions of gamification components to design thinking methodology and the design studio, using the User-Centered Design Workshop as a case study.

Açıklama

Anahtar Kelimeler

Design education, Design process, Design studio, Design thinking, Gamification

Kaynak

Interaction Design and Architecture(s)

WoS Q Değeri

Q3

Scopus Q Değeri

Q1

Cilt

Sayı

56

Künye

Karadağ, D. (2023). Gamification of design studio in the context of a user-centered design workshop. Interaction Design and Architecture(S), 56, 115-129. doi:10.55612/s-5002-056-006