Did you read the news before playing the advergame? The effects of priming, persuasion knowledge and placement strength on brand attitude and recall in advergames
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Tarih
2020-06-01
Yazarlar
Dergi Başlığı
Dergi ISSN
Cilt Başlığı
Yayıncı
Inderscience Publishers
Erişim Hakkı
info:eu-repo/semantics/closedAccess
Özet
With the advergames, marketers reach their goal of conveying their message to their target audience in an entertaining way. The study aims to find out, first, how the priming effects responses of the advergame players toward the brand. Additionally, persuasion knowledge and placement strength were investigated, along with priming. A 2 × 2 × 2 between-subjects laboratory experiment was conducted with 204 participants. Results show that priming has significant effects on brand attitude and recall. The effects were partially persistent after the introduction of persuasion knowledge. When the placement strength was introduced, it was observed significant differences on brand attitude and recall.
Açıklama
Anahtar Kelimeler
Advergame, Advertainment, Brand placement, Branded entertainment, Persuasion knowledge, Placement prominence, Placement strength, Priming, Violent video games, Prominence, Involvement, Product, Impact, Behavior, Aggression, Consumers, Children, Online
Kaynak
International Journal of Internet Marketing and Advertising
WoS Q Değeri
N/A
Scopus Q Değeri
Q3
Cilt
14
Sayı
2
Künye
Sağkaya Güngör, A. (2020). Did you read the news before playing the advergame? The effects of priming, persuasion knowledge and placement strength on brand attitude and recall in advergames. International Journal of Internet Marketing and Advertising, 14(2), 113-134. doi:10.1504/IJIMA.2020.107657