Did you read the news before playing the advergame? The effects of priming, persuasion knowledge and placement strength on brand attitude and recall in advergames

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Tarih

2020-06-01

Dergi Başlığı

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Cilt Başlığı

Yayıncı

Inderscience Publishers

Erişim Hakkı

info:eu-repo/semantics/closedAccess

Araştırma projeleri

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Özet

With the advergames, marketers reach their goal of conveying their message to their target audience in an entertaining way. The study aims to find out, first, how the priming effects responses of the advergame players toward the brand. Additionally, persuasion knowledge and placement strength were investigated, along with priming. A 2 × 2 × 2 between-subjects laboratory experiment was conducted with 204 participants. Results show that priming has significant effects on brand attitude and recall. The effects were partially persistent after the introduction of persuasion knowledge. When the placement strength was introduced, it was observed significant differences on brand attitude and recall.

Açıklama

Anahtar Kelimeler

Advergame, Advertainment, Brand placement, Branded entertainment, Persuasion knowledge, Placement prominence, Placement strength, Priming, Violent video games, Prominence, Involvement, Product, Impact, Behavior, Aggression, Consumers, Children, Online

Kaynak

International Journal of Internet Marketing and Advertising

WoS Q Değeri

N/A

Scopus Q Değeri

Q3

Cilt

14

Sayı

2

Künye

Sağkaya Güngör, A. (2020). Did you read the news before playing the advergame? The effects of priming, persuasion knowledge and placement strength on brand attitude and recall in advergames. International Journal of Internet Marketing and Advertising, 14(2), 113-134. doi:10.1504/IJIMA.2020.107657