Did you read the news before playing the advergame? The effects of priming, persuasion knowledge and placement strength on brand attitude and recall in advergames
dc.authorid | 0000-0003-3740-7456 | |
dc.contributor.author | Sağkaya Güngör, Ayşegül | en_US |
dc.date.accessioned | 2020-06-29T06:26:36Z | |
dc.date.available | 2020-06-29T06:26:36Z | |
dc.date.issued | 2020-06-01 | |
dc.department | Işık Üniversitesi, İktisadi ve İdari Bilimler Fakültesi, İşletme Bölümü | en_US |
dc.department | Işık University, Faculty of Economics and Administrative Sciences, Department of Management | en_US |
dc.description.abstract | With the advergames, marketers reach their goal of conveying their message to their target audience in an entertaining way. The study aims to find out, first, how the priming effects responses of the advergame players toward the brand. Additionally, persuasion knowledge and placement strength were investigated, along with priming. A 2 × 2 × 2 between-subjects laboratory experiment was conducted with 204 participants. Results show that priming has significant effects on brand attitude and recall. The effects were partially persistent after the introduction of persuasion knowledge. When the placement strength was introduced, it was observed significant differences on brand attitude and recall. | en_US |
dc.identifier.citation | Sağkaya Güngör, A. (2020). Did you read the news before playing the advergame? The effects of priming, persuasion knowledge and placement strength on brand attitude and recall in advergames. International Journal of Internet Marketing and Advertising, 14(2), 113-134. doi:10.1504/IJIMA.2020.107657 | en_US |
dc.identifier.doi | 10.1504/IJIMA.2020.107657 | |
dc.identifier.endpage | 134 | |
dc.identifier.issn | 1477-5212 | |
dc.identifier.issn | 1741-8100 | |
dc.identifier.issue | 2 | |
dc.identifier.scopus | 2-s2.0-85086791131 | |
dc.identifier.scopusquality | Q3 | |
dc.identifier.startpage | 113 | |
dc.identifier.uri | https://hdl.handle.net/11729/2346 | |
dc.identifier.uri | http://dx.doi.org/10.1504/IJIMA.2020.107657 | |
dc.identifier.volume | 14 | |
dc.identifier.wos | WOS:000892602400001 | |
dc.identifier.wosquality | N/A | |
dc.indekslendigikaynak | Web of Science | en_US |
dc.indekslendigikaynak | Scopus | en_US |
dc.indekslendigikaynak | Emerging Sources Citation Index (ESCI) | en_US |
dc.institutionauthor | Sağkaya Güngör, Ayşegül | en_US |
dc.institutionauthorid | 0000-0003-3740-7456 | |
dc.language.iso | en | en_US |
dc.peerreviewed | Yes | en_US |
dc.publicationstatus | Published | en_US |
dc.publisher | Inderscience Publishers | en_US |
dc.relation.ispartof | International Journal of Internet Marketing and Advertising | en_US |
dc.relation.publicationcategory | Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı | en_US |
dc.rights | info:eu-repo/semantics/closedAccess | en_US |
dc.subject | Advergame | en_US |
dc.subject | Advertainment | en_US |
dc.subject | Brand placement | en_US |
dc.subject | Branded entertainment | en_US |
dc.subject | Persuasion knowledge | en_US |
dc.subject | Placement prominence | en_US |
dc.subject | Placement strength | en_US |
dc.subject | Priming | en_US |
dc.subject | Violent video games | en_US |
dc.subject | Prominence | en_US |
dc.subject | Involvement | en_US |
dc.subject | Product | en_US |
dc.subject | Impact | en_US |
dc.subject | Behavior | en_US |
dc.subject | Aggression | en_US |
dc.subject | Consumers | en_US |
dc.subject | Children | en_US |
dc.subject | Online | en_US |
dc.title | Did you read the news before playing the advergame? The effects of priming, persuasion knowledge and placement strength on brand attitude and recall in advergames | en_US |
dc.type | Article | en_US |
dspace.entity.type | Publication |
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